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Daniel Spellbound

2023
0.0
10 episodes
Swing Batter Batter
Ep. 1

Swing Batter Batter

1/26/2023
25 min

To rejoin the Trackers' Guild, Daniel needs an Untrackable — and his new friend Shak knows exactly where to find one.

A Secret for a Secret
Ep. 2

A Secret for a Secret

1/26/2023
25 min

After coming across an unusual shrine in Jayce's hideout, the group travels to the most cursed place on Earth to look for the legendary tracker.

The Hidden Island
Ep. 3

The Hidden Island

1/26/2023
25 min

Daniel decides to help Jayce track an ancient coffer in exchange for an item he desperately needs... if they can make it off a mysterious island alive.

The Tickle Pit
Ep. 4

The Tickle Pit

1/26/2023
26 min

At the illegal trading post, Jayce tries to make good on his deal with Daniel. But first, Daniel must play a sinister game to pay off his debt to Kel.

Witches Only
Ep. 5

Witches Only

1/26/2023
25 min

In order to get their hands on Witching Silver, the gang infiltrates a secret forge. Meanwhile, Lucy and Hoagie pay a visit to the oracle.

Break On Through
Ep. 6

Break On Through

1/26/2023
25 min

The team astral projects into another realm to figure out the location of the Scepter. There, Daniel learns about his family from an unexpected source.

Gizmos and Death Traps
Ep. 7

Gizmos and Death Traps

1/26/2023
26 min

To repair his armor, Daniel will have to strike a deal with a tough-talking fish. Then, Jayce and Shak storm a volcano in search of the Scepter.

The Final Trial
Ep. 8

The Final Trial

1/26/2023
25 min

In Selcouth, the teams must pass four trials to win the Scepter — unless someone untrustworthy beats them to it.

The Scepter and the Sacrifice
Ep. 9

The Scepter and the Sacrifice

1/26/2023
25 min

A powerful item falls into unexpected hands, leaving Shak to make an impossible choice. Later, Daniel and his friends try to contain a dark force.

You've Looked Better
Ep. 10

You've Looked Better

1/26/2023
27 min

Back in New York, the city's greatest magicians combine their powers to battle a formidable foe. But will it be enough to save magic as they know it?