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Write On
The Dreamer: Review 1
Henry reveals to Miss Newton the lessons he has learned through daydreams. Flashbacks retell the need for concrete nouns, the difference between sentences and fragments, commas used with appositives and commas in a series.
Perchance to Dream: Review 2
When Miss Newton criticizes one of his daydreams, Henry tells her of how he learned correct use of the semicolon, quotation marks, and hyphens.
Curses, Foiled Again: Parallelism
No overview available.
The Night Before: Effective Subordination
No overview available.
Show Business: Sentence Length
No overview available.
The Pharaoh's Daughter: The Outline
No overview available.
The Almost Dangerous Game: The Topic Sentence
""You are playing a dangerous game,"" Morton scolds when Henry's latest story lacks a topic sentence. This leads to a dream sequence in which Henry and Miss Newton wash up on an island. He accepts the challenge to write a cohesive paragraph. If the enemy (Morton) spies the mistake, Henry will lose.
Happy Daze: Paragraph Development through Details
No overview available.
The Old Man and the Paragraph: Paragraph Development through Comparison
No overview available.
The Scarlet Pen Pal: Paragraph Development through Contrast
No overview available.
A Critical Lapse: Paragraph Development through Cause and Effect
Miss Newton is scheduled to appear in a play, and Henry has been asked to review it. Sadly, Henry falls asleep in the office, dreaming of Miss Newton's stellar performance. He ends up faking a review, which doesn't fool Mr. Morton any–not when a strike closed the theater.
Gone with the Paragraph: Paragraph Development through Definition
No overview available.
I, Henry: Unity
No overview available.
Scribbling Beauty 1: Coherence 1
No overview available.
Scribbling Beauty 2: Coherence 2
No overview available.
The Rocking Horse Writer: Emphasis 1
No overview available.
Their Finest Paragraph: Emphasis 2
No overview available.
The Case of the Missing Editor: Tone
No overview available.
Transition Trek: Transitions
No overview available.
The Devil and Henry Kent: Rewriting
On a March day, Henry doesn't believe Mr. Morton's advice that good writing comes from rewriting. That leads to Henry's deal with the Devil: he can write anything he wants in one draft. The Devil will take care of the rest, until the end of the month. Come April Fool's Day, who knows what will happen?
An SOS: Loose, Lose / Passed, Past
No overview available.
Jungle Madness: Amount, Number / Fewer, Less
No overview available.
The Revengers: Could Have, Should Have
No overview available.
Beau Jest: Affect, Effect
No overview available.
MacHenry: Awful, Terrible, Nice
Morton claims Henry's casual use of ""awful,"" ""terrible,"" and ""nice"" embarrasses him almost to death. That drifts Henry into a tragic parallel of Macbeth.
Henry Kent, Tycoon: Practical, Practicable / Raise, Rise
No overview available.
Henry's Angels: Regardless, Uninterested, Stationary
No overview available.
Leo Claws: The Business Letter
No overview available.
Dream Weaving: Review 3
No overview available.
Dream On: Review 4
Finally, Mr. Morton learns that Henry's daydreams are his way to learning good writing skills.